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The first Creative Machine Exhibition was launched in October 2014 at Goldsmiths at the Hatcham Gallery, with the aim of hosting a major exhibition exploring the twilight world between human and machine creativity, including technology / art installations, video and computer art, artificial intelligence, robotic art and Apps by leading artists linked to Goldsmiths and international artists by invitation. The core underlying idea was could a machine replace the human artist? and if not could the machine be an effective creative partner to the artist? This core theme is continued into the new Creative Machine Symposium.

 

The exhibition featured leading as well as some emerging international artists Naoko Tosa, Yoichiro Kawaguchi, Jon McCormack, Cécile Babiole, Félix Luque Sanchez, Quayola, Andy Lomas, Patrick Tresset, Memo Akten, Daniel Berio, Vesna Petresin, Damien Borowik, Balint Bolygo, Ernest Edmonds, Paul Brown, Anna Dumitriu & Alex May, Lillevan and William Latham.

 

 

Creative Machine

Goldsmiths College, 2014

*Logo Deisgn : Alex Townsend

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The Human Interactive Conference at Goldsmiths College brought together leading experts from industry and academia to explore current and emerging challenges in human/machine interaction. The conference explored possible futures for human-machine interaction, coming from advances in computer games, AI, neuroscience, AR/VR, psychology, big data analytics, robotics and creative computing.

 

 

Human Interaction

Goldsmiths College, 2014

*Logo Deisgn : Alex Townsend

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Queen Mary, University of London hosted a 1-day show, tell and imagine workshop on 9th May 2015 to showcase the cutting edge software in Computational Creativity research, delivering real value for the Creative Industries. This project was made it possible by the Prosecco (Promoting Exploration of Computational Creativity) network which funded by the European Commission. Sixteen pieces of software, all of which had been developed in order to enhance and augment creativity in design, engineering and artistic projects were delivered.

Prosecco

Goldsmiths College, 2015

*Branding : Ferrand, Bicker & Associados

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) is the world's largest PhD research programme aimed at games. Their mission is to unlock the full potential of games research to contribute to wellbeing, prosperity, and science by training the next generation of leading researchers, designers and developers in games.

 

We produced brochures for their annual symposium for four years from 2016.

IGGI

Univeristy of York, 2016-2019

* Cover Illustration by Daniel Berio

© Creative Machine Symposium & Wind Production